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Unity export prefab as fbx
Unity export prefab as fbx










This model I exported to Anvil.fbx and it shows up just fine. In 3ds Max I removed the cube and built a new model. I opened this FBX with Autodesk 3ds Max 2016. After importing I created a cube and exported the model to an FBX. I have downloaded the FBX Exporter from the Asset Store and imported everything except the integrations folder. The plugin seems to work fine on my local machine but when sharing an FBX with at least 2 other computers via Perforce it gives us this error:Ĭouldn't import file D:/Perforce Projects/Shopkeeper/Unity/Assets/Art/Models/Furniture/Anvil/Anvil.fbx.

unity export prefab as fbx

When I heard of this plugin I was excited to start using it. (UnityEditor.Editor editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1240) `1.RemoveAt (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib//List.cs:538)įb圎 ()įb圎 () Make sure they are balanced)ĪrgumentOutOfRangeException: Argument is out of range. GUI Error: You are pushing more GUIClips than you are popping. UnityEngine.GUIUtility rocessEvent(Int32, IntPtr) Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal? The errors are below, and I'm using Maya 2018 and Unity 2017.2.0f3

unity export prefab as fbx

I have exactly the same problem as Thomas plus a bunch of errors in the console everytime I interact with FBX Export Settings window like moving my mouse into and out of that window area or checking and unchecking options.












Unity export prefab as fbx